This idea was removed after negative screening results, and has been replaced by a mechanic where less and less ink floats off Mickey as he becomes more of a hero. His black fur and eyes are replaced with a very dark blue, his gloves become golden, and he gains tone in his face. When Mickey is the hero, his design is based after the old Mickey Mouse theater posters. When the hero, you gain more friends but are not as powerful. Mickey also almost always use Paint to solve his problems. Mickey could become a Hero when he rescues a Gremlin, doesn't fight Beetleworx, befriends Blotlings, and helps Oswald the Lucky Rabbit redeem his throne and become king again. Originally, The Hero route was one of the paths Mickey Mouse could choose on his adventure. Information about scrapped content should not be considered canon. Notice: This article or section contains information about content that was planned or conceptualized for the Epic Mickey series, but was ultimately scrapped. When Mickey uses more Paint, residents of Wasteland walk with a spring in their step and the music is more full and lighthearted, whereas when he uses Thinner, residents keep their heads down and the music becomes more empty and dispiriting. Mickey's use of the Brush also impacts NPC animations and changes the background music. Originally, player decisions were shown visually with differences to Mickey's model and animations, but this was reduced to the Blot drops that rise from Mickey depending on his Paint and Thinner usage (absent in the sequel), and the addition of the Guardians mechanic. The implementation of these mechanics changed throughout development, though the fundamental focus on decision-making was maintained. One of the most notable examples of the morality system is the end of both Epic Mickey and the sequel, where Mickey's key decisions throughout the game affect which scenes are played. Of course, there is often a middle ground, usually when Mickey skips challenges altogether. He can either be praised as a hero by using Paint and choosing to help the people of Wasteland, or he can be selfish, using Thinner to destroy and be feared as a scrapper. Mickey's decisions affect the way that the residents of Wasteland perceive him. Playstyle Matters, or the morality system is a central gameplay mechanic in the Epic Mickey series. Varying cutscenes such as this are an example of Playstyle Matters. Horace Horsecollar closing the Detective Agency in one version of Epic Mickey's ending.
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